Compare it to the numbers of new tanks in 2013. I might be off by one I think, because in one case I am not sure. If I count it correctly, we will see 14 new vehicles in 2014 (not counting splits and redesignations of existing vehicles, includes premiums though). the first price we already noticed is the announced lack of many new tanks in 2014. This decision too comes with a price of course. This train however has left long time ago – the decision to re-work World of Tanks into HD was taken and there is no going back. I am sure that some of you by now are already considering the magnitude of the issue. And now imagine the client to be 4-5 times bigger. The infamous “lags on patch day” (and a few days afterwards) are a reality, not a myth, caused by massive strain on the web. To compare, this is like a MAJOR DDOS attack on the internet. Not that long ago, Wargaming moved a server from Telia-operated Germany and (at least in theory) eliminated some of the nasty chokepoints that caused lags, but even so, I know for a fact that when a major patch comes out, the traffic reaches 300 gigs per second (this data is a bit older, 8.10 or so). Obviously, there is also a price to pay on the internet update level. It’s the new players, for whom this is an issue. Obviously, that’s not a problem for existing players (they will be “fed” via patches in parts and won’t have to download this all at once, unless they do something stupid and compromise the client integrity by using some shitty bad-written mods). Think about it: 80 gigabytes of World of Tanks client. Last time I’ve seen, this estimate is around 80 gigs I think. There are rough estimates as to how big the client will be, when everything (maps, tanks) is reworked into HD. Some mods increase the size of the client significantly as well (model rework, the “Winter Mod” and such), but that is not really a concern here.ġ3,5 gigs – that’s quite manageable, right? Well… for now. If it’s significantly more, delete the content of the “Updates” folder (yes, you can do that safely). Have you ever thought about what the updating of World of Tanks does to internet?Ĭurrently (patch 8.11), WoT client size is cca 13,5 Gb – you can check yourselves. No, not THOSE kinds of sizes, but file size, client sizes. First, I apologize for the length of this post, but I humbly suggest it for your attention, because it concerns YOU personally as well.
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